Lately I’ve been working on a little bit of dark work. For you nerds out there, a more dynamic pool system. That doesn’t really have much to show visually from what I was doing, but I’m using a more flexible implementation for myself. But, I did manage to squeeze in something fun! Screenshake! For some […]
You may have also noticed the weapon bench and the new model for Gray! I forgot to do a devlog yesterday, but that’s all I did! Close up screenshot below.
Drones fall out of the air when they die now!
Started working on hitting enemies a bit. I had some rough code in for this before, improved it. You can now damage a character, and it can receive damage in different forms, such as physical, fire, lightning, cold, which can be resisted in different ways. It also carries data such as if it was melee, […]
I did a bit more work on this shader. I like this effect a lot more. Much easier to see 🙂